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Devlog
Making Chess in Pico-8 - #4: Chess Engine Tuning
August 17, 2018
by
Krystman
5
I'm Krystian. I make games and teach game design. I recently wrote a Chess Engine from scratch in Pico-8 . In this series of posts I will walk you through the process and share with you some resources...
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Making Chess in Pico-8 - #3: Chess Engine Basics
August 12, 2018
by
Krystman
11
I'm Krystian. I make games and teach game design. I recently wrote a Chess Engine from scratch in Pico-8 . In this series of posts I will walk you through the process and share with you some resources...
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Making Chess for Pico-8 - #2: Juicyness
August 04, 2018
by
Krystman
12
#game design, #post mortem
I'm Krystian. I make games and teach game design. I recently wrote a Chess Engine from scratch in Pico-8 . In this series of posts I will walk you through the process and share with you some resources...
Continue reading
Making Chess in Pico-8 - #1: Design
July 27, 2018
by
Krystman
16
#game design, #post mortem
I'm Krystian. I make games and teach game design. I recently wrote a Chess Engine from scratch in Pico-8 . In this series of posts I will walk you through the process and share with you some resources...
Continue reading
Version 6
July 09, 2018
by
Krystman
2
With the game being out on other platforms I've gotten more feedback. One player on Newgrounds noticed that in some circumstances, you could castle with the opposing player's piece. Ooops! That bug wa...
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Version 5
July 05, 2018
by
Krystman
With some help from @LydianChord I was finally able to fix a nasty bug that would occasionally cause the game to crash. It turns out the bug would occur if the AI had to evaluate a position where a...
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Version 4
May 07, 2018
by
Krystman
I noticed that there was some difficulties playing the game from within the Itch.io App. Version 4 should take care of these problems. Also fixed a minor glitch related to piece outlines...
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Version 3
May 02, 2018
by
Krystman
Thanks to the feedback I was able to track down some bugs. Most importantly, this doesn't happen anymore. This would happen if a Check and a Fifty-Move Rule would trigger simultaneously and it was the...
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