this game is great :)
Wurst Comes to Worst
Porklike is a classic, turn-based Roguelike with minimalist lo-fi aesthetic. Enter the tower of Wurstlord. Can you make it to the top and steal his legendary Kielbasa? 9 floors of dangerous traps and enemies await you. Only if you move carefully and master your character's abilities will you become the champion of Porklike.
The game is controlled with a Keyboard. On mobile devices an on-screen controller will show up.
- X/M/V - Inventory / Confirm
- Z/N/C - Cancel
- Enter -Menu
The music was composed by Sebastian Haßler, a music composer for film, TV and videogames.
The environment art and some characters were inspired by the work of the pixel artist @pixelartm and used with their permission.
The artwork of the enemies was inspired by the work of the pixel artist @kirai_s and used with their permission.
The game is written entirely in Pico-8.
Porklike was created as part of a video tutorial series. If you want to make your own Roguelike, please check it out:
Join the Lazy Devs Academy Discord channel!
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This game is really hard!
one question : 'Enter the tower of Wurstlord. Can you make it to the top and steal his legendary Kielbasa?' 'kielbasa' is the polish word for 'sasuage'... are you from poland? but yeah, the game is a simple yet fun little roguelike. :)
Lovely game. Well done
The game is awesome, pretty simple and really addicting, good luck!
Super addicting! Awesome game. My only qualms are that Suplex really bites and damn those scorpions(?) that blind you.
Yeah suplex is less flexible. But you can suplex monsters into saws for massive damage and loot drop.
Scorpions won't cause blindness if you defeat them using abilities.
Awesome game! Keep working on it!! :)
The aesthetic is really neat, and I'm always down for a bit of spicy randomness. However, there are times where this feels really stacked against the player. I'm sure part of this is my own need to improve how I use weapons, but there are a couple of areas where I wonder if the game has tilted a little too far:
1) There's no real way, that I can tell, to deal with enemies in diagonal squares. This isn't a problem when you have an enemy chasing you, but in a room with multiple enemies, it's super annoying.
2) Map defogging seems really unfair.. Sometimes whole rooms reveal quickly, but if that room's got bitey plants in it, you can bet that you'll have to move through square by square and take damage that sometimes feels flat-out unavoidable (see image)
3) Blindness is very punishing. I wonder if it shouldn't be restricted to when you get hit by a scorpion, rather than having a random(?) chance of infliction when you hit and kill a scorpion.
1) That is true! Rooms with a lot of enemies are dangerous.
2) Yes, it's far from ideal.
Explanation: There is one grass tile type that is covering line of sight (to your right in the image, that looks like a corn plant). It is true that it's a bit of a gamble. In this case you can safely move up because plants will never spawn in the a doorway. Also, by definition plants can't spawn adjacent to each other. It doesn't solve all situations but it helps sometimes.
I hear you. I might redo that tile to indicate the blockage better. This system is on the list to iterate on in a sequel.
3) If it's any help, killing a scorpion with any ability will avoid blindness. You have to evaluate if it's worth it.
i died super frickin fast because i'm a sucky gamer uwu
but like it's pretty good! keep up the good work!
yeah, this is epic.
this music slaps
Wow this game ruuuules
Rogue-likes are fun. This game is no exception. Also, it's for the Pico-8. I love that fictional system.
Very ecxited to see how this turns out, looks great
So far I'm loving it!! Highly recommend
Found a bug though: if you kill a key monster while they are standing on an item tile, they won't drop the key!
Thank you for the feedback! I was able to track down the bug. It should be resolved now in Version 3.
How do i download it?
It cannot be downloaded, it only works online.
Duuuude! I love Pico-8 and Shiren the Wanderer, so you've got me.
Good fun but wish it recorded the stats of my best runs.
Uouuu this is super col
Pretty interesting, but way too hard for my liking. Though, it is nice that the levels are random.
Yes! I get to play it after exactly a year of watching you play it. Very different compared to other games, I like how nothing except the floor plan is random.
This game reminds me of the Game Boy Pocket games. Very good.
watched all the tutorials, very good work !
this is rad.
Awesome work, I put you up on the itch.io homepage. Congrats on the launch.