Comments

Log in with itch.io to leave a comment.

Viewing most recent comments 33 to 52 of 52 · Previous page · First page

Awesome game! Keep working on it!! :)

(3 edits)

The aesthetic is really neat, and I'm always down for a bit of spicy randomness. However, there are times where this feels really stacked against the player. I'm sure part of this is my own need to improve how I use weapons, but there are a couple of areas where I wonder if the game has tilted a little too far:

1) There's no real way, that I can tell, to deal with enemies in diagonal squares. This isn't a problem when you have an enemy chasing you, but in a room with multiple enemies, it's super annoying. 

2) Map defogging seems really unfair.. Sometimes whole rooms reveal quickly, but if that room's got bitey plants in it, you can bet that you'll have to move through square by square and take damage that sometimes feels flat-out unavoidable (see image)

3) Blindness is very punishing. I wonder if it shouldn't be restricted to when you get hit by a scorpion, rather than having a random(?) chance of infliction when you hit and kill a scorpion.

1) That is true! Rooms with a lot of enemies are dangerous.

2) Yes, it's far from ideal. 

Explanation: There is one grass tile type that is covering line of sight (to your right in the image, that looks like a corn plant). It is true that it's a bit of a gamble. In this case you can safely move up because plants will never spawn in the a doorway. Also, by definition plants can't spawn adjacent to each other. It doesn't solve all situations but it helps sometimes. 

I hear you. I might redo that tile to indicate the blockage better. This system is on the list to iterate on in a sequel.

3) If it's any help, killing a scorpion with any ability will avoid blindness. You have to evaluate if it's worth it.

i died super frickin fast because i'm a sucky gamer uwu

but like it's pretty good! keep up the good work!

yeah, this is epic.

(+2)

this music slaps

(+1)

Wow this game ruuuules

(+1)

Rogue-likes are fun.  This game is no exception.  Also, it's for the Pico-8.  I love that fictional system. 

Very ecxited to see how this turns out, looks great

So far I'm loving it!! Highly recommend
Found a bug though: if you kill  a key monster while they are standing on an item tile, they won't drop the key!

Thank you for the feedback! I was able to track down the bug. It should be resolved now in Version 3.

(+1)

How do i download it?

(+1)

There is no downloadable version yet. You can play it offline using the itch.io app.
https://itch.io/app

You could also get Pico-8. It is available there as well.
https://www.lexaloffle.com/pico-8.php

It cannot be downloaded, it only works online.

(1 edit)

You absolutely can download it and play offline using the Itch.io App. I've just done it myself to make sure.

thanks for telling, i thought we could'nt download

(+1)

Duuuude! I love Pico-8 and Shiren the Wanderer, so you've got me.

(+1)

Good fun but wish it recorded the stats of my best runs.

(1 edit) (+1)

Uouuu this is super coll

(1 edit) (+1)

Pretty interesting, but way too hard for my liking. Though, it is nice that the levels are random.

(+1)

Yes! I get to play it after exactly a year of watching you play it. Very different compared to other games, I like how nothing except the floor plan is random.

(+1)

This game reminds me of the Game Boy Pocket games. Very good.

(+1)

watched all the tutorials, very good work !

(+1)

BRAVO!

(+1)

this is rad.

Admin(+9)

Awesome work, I put you up on the itch.io homepage. Congrats on the launch.

(+1)

Oh man. This is fantastic! Thank you.

Viewing most recent comments 33 to 52 of 52 · Previous page · First page