This was really rad and surprisingly exciting on those big 50/50 gambles. The 2x2 hint feels very strong compared to the other as it basically means you can always profit using a pass.
My one complaint: Would be nice if it mentioned the ability to pass in the description. Using that made the game feel so much more fair and interesting, and I almost missed that it existed at all.
The title image seems appropriate to the difficulty of the game and the symbolic irony of trying to beat a bloodsucker by wit or luck. You have to stake them in the heart because they should always outwit you. Either way, I'm terrible at cards and this is a very pretty game. Excellent work so far.
Is there a pattern, I feel very anxious when I'm about to pull the vampire card, and the feeling doesn't happen with the number cards. It might just be a coincidence.
Getting a vampire in the first couple of moves always feels a bit unfair, especially when it happens a few times in a row. Unless I'm misunderstanding the gameplay, there's nothing deductive you can do until you've filled out a column/row to get a hint.
I wonder if there's anything that could be done to give the player the occasional small edge in that scenario. For instance, perhaps a random unused hint could carry over into the next round? Or perhaps a parallel progression system/shop could let you trade some blood to tilt the odds gently towards you? (Roulette Knight does this pretty well)
I love this interpretation of my cart design so much! The core hook of winning back your blood from vampires through gambling is so perfect, and these mechanics work so well together. I love narrowing things down and then feeling the thrill of deciding whether or not to use the stake. It all works so well! Thank you for making this!!
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I'm absolutely hooked. I do wish the music loop during rounds was longer, and I'd love infinite mode.
Also, last round I encountered the Monty Hall Problem, recognized it for what it was, and lost regardless. I'm not even mad.
LOL, Infinite Mode coming up!
I love what you've done with the place
DAMN IT IVE BEEN WORKING ON AN IRL CARD GAME THATS ALMOST THE EXACT SAME NAME AND ALL :(((( IM SO SAD I THOUGHT MY IDEA WAS ORIGINALLLLLL
Great minds ...
This was really rad and surprisingly exciting on those big 50/50 gambles. The 2x2 hint feels very strong compared to the other as it basically means you can always profit using a pass.
I really like this game, but I wish that the 2x2 hint didn't always maximize the number of hidden squares it covers.
Great aesthetics, and very fun.
My one complaint: Would be nice if it mentioned the ability to pass in the description. Using that made the game feel so much more fair and interesting, and I almost missed that it existed at all.
I will add that, thanks!
Thank you I would have dropped this game if I didn't see the pass mechanic in the discription
Great gameplay, and I love the feel of the game.
The title image seems appropriate to the difficulty of the game and the symbolic irony of trying to beat a bloodsucker by wit or luck. You have to stake them in the heart because they should always outwit you. Either way, I'm terrible at cards and this is a very pretty game. Excellent work so far.
It's not a problem if your winning.
Is there a pattern, I feel very anxious when I'm about to pull the vampire card, and the feeling doesn't happen with the number cards. It might just be a coincidence.
Getting a vampire in the first couple of moves always feels a bit unfair, especially when it happens a few times in a row. Unless I'm misunderstanding the gameplay, there's nothing deductive you can do until you've filled out a column/row to get a hint.
I wonder if there's anything that could be done to give the player the occasional small edge in that scenario. For instance, perhaps a random unused hint could carry over into the next round? Or perhaps a parallel progression system/shop could let you trade some blood to tilt the odds gently towards you? (Roulette Knight does this pretty well)
Maybe early vampires just move out of the way (reshuffle) on the second move.
Getting a vampire early sucks but also the stakes are extremely low, you don't lose a lot.
"There's nothing deductive you can do" thaaaaaaaaaaat's gambling! Welcome to Las Vegas 2024 baby
I agree. I'm planning on giving more hints for the first turns. Thanks for the tip, I will Roulette Knight a go!
always love seeing stuff done in pico8, very rad game! kinda reminds me of the card flipping minigame in the johto pokemon games
Congrats, this was a great ideia! Art and sound also really great. Died on the first game after getting to the last vampire, unlucky... XD
But if not, this is awesome!
Only realized the benefits of passing and early staking after recording the video. Glad I got lucky anyways!
Also the game description is perfectly concise!!!
As is the reverse punnification of the title...
Thank you for playing my game Ivan. You captured a fantastic playthrough there!
I love this interpretation of my cart design so much! The core hook of winning back your blood from vampires through gambling is so perfect, and these mechanics work so well together. I love narrowing things down and then feeling the thrill of deciding whether or not to use the stake. It all works so well! Thank you for making this!!
That was a really fun and difficult game (didn't help that I for some reason forgot how greater than lesser than worked lol) keep up the good work.
I'm loving these colors...beautifully polished interface. Excellent incarnation of the Famicase cart.
Excellent as always! You always put together such nice games.